Main reasons:

  • The combinations allow to cumulate the advantages of the underlying basic services.

  • The participants dive into an educational mode which is entirely different than
    anything they have experienced thus far.

  • An interplay is purposefully created between situations of tense stress   
    (practical cases) and gaming activities (according to the chosen levers).

  • The participants learn to manage complex situations and to better collaborate
    in a constantly changing educational environment.